M MazeLegends
EN
Closed alpha — playtests in progress

The maze is alive.
Find them before they find you.

A 3v3 first-person shooter inside a procedurally generated labyrinth. Towering concrete walls. Six champions. An alien jungle. One core to crack — every match starts on a brand-new map you've never seen.

Download the launcher macOS · Windows · 3v3 · 20–25 min matches
The game

A maze. A jungle of monsters.
A core to break.

MazeLegends takes the strategic depth of a MOBA and the tension of a tactical FPS, and drops them into a labyrinth that changes every match. Twenty minutes, give or take. Stakes ramp fast.

The Maze

Walls that swallow the sky.

A vast labyrinth, freshly generated at the start of every match. Corridors, dead ends, alcoves, base gates, a boss arena dead centre. You don't memorise this map — you read sound, sightlines, and your team's intel in real time.

  • Day and night cycle changes how the maze breathes
  • Some walls are destructible — corridors aren't fixed
  • Bases sit at the corners; the rest is unwritten
The Monsters

An alien jungle, hunting from the walls.

Aliens own the maze. By day they sleep gripped to the concrete in cocoons. Wake one and the rest scream and descend. By night the whole maze hunts. Crawlers near the bases for an early farm. Larger camps deeper in. A boss waits in the centre — kill it, your team wins a temporary edge that decides matches.

  • Crawlers — fast, fragile, in packs of 3–5
  • Camp leaders — Red and Blue, drop bonus loot
  • Central boss — Baron-style. Leashes if you flee.
The Goal

Two squads. One core each.

Three players per side. Each team defends a core deep in their base, behind destructible gates. Damage to the core scales with your team's level — early rushes do almost nothing, the late game decides everything. Pick your champion, your two summoner spells, your weapon. Then go take theirs.

  • Three on three — friends-only matchmaking for the alpha
  • Gates absorb the early game, break under late-game weight
  • Hard timer 30–35 min: highest core HP wins
Atmosphere

Cold concrete.
Footsteps you can't place.

Every match plays inside a brutalist labyrinth — narrow corridors, dead ends, looming walls, the sound of something walking on a wall above you. Vision matters less than what you hear.

The maze, top-down
Procedural. New every match.
Inside the corridors
Concrete, ivy, sand. Towering walls on every side.
Match flow

Twenty minutes.
One core to crack.

  1. 01

    Farm the maze

    Hunt aliens for gold and XP. Crawlers near base for the early levels. Camp leaders deeper in for buffs. The boss in the centre for the team-wide edge.

  2. 02

    Recall, shop, gear up

    Channel a recall to base — audible to anyone nearby. Buy weapons (sword, bow, knife), unlock four mastery tiers per weapon, stock up on potions and throwables.

  3. 03

    Engage and out-think

    Pick fights, gank flanks, lay traps. Use summoner spells (Flash / Teleport / Invisibility) and your champion's abilities to bend the odds. The maze rewards angles.

  4. 04

    Crack the gate

    Break the enemy gates. Push the core. Damage scales with your level — the late game is when the match is actually decided.

Roster

Six champions.
One question: how do you win the maze?

Every champion has a passive, two abilities, and an ultimate. Pick two summoner spells before each match.

Phantom

Infiltrator
Silent flank
Passive

No footstep sound while walking

Abilities
  • Sound bait — orb that fakes footsteps
  • Phantom wall — fake wall enemies see solid
Click to see kit

Phantom

Infiltrator
"He was already gone before you heard the orb."
Ultimate

Spectre — invisible 5s, +30% speed

Click to go back

Warden

Controller
Information
Passive

Hear enemies 50% further

Abilities
  • Sentinel trap — invisible slow trap
  • Stone wall — temporary corridor block
Click to see kit

Warden

Controller
"I heard you three corridors back."
Ultimate

Sonar — reveals all enemies in 10 cells, 4s

Click to go back

Breaker

Destroyer
Path & engage
Passive

2× damage to walls and structures

Abilities
  • Charge — dash 8m, stuns first hit 1s
  • Explosive — destroys a wall + zone damage
Click to see kit

Breaker

Destroyer
"Walls are temporary."
Ultimate

Quake — destroys all walls in 3 cells, opens an arena

Click to go back

Stalker

Assassin
Ambush
Passive

+40% damage on backstab

Abilities
  • Grapple — climb walls, drop on prey
  • Smoke — 4s vision block in a corridor
Click to see kit

Stalker

Assassin
"Look up. Now run."
Ultimate

Beast Master — controls a nearby alien for 12s

Click to go back

Sage

Support
Sustain
Passive

Heal 2 HP/s near a teammate

Abilities
  • Heal zone — throwable 5 HP/s, 5s
  • Barrier — 50 dmg shield on an ally
Click to see kit

Sage

Support
"Not today."
Ultimate

Resurrection — revive an ally on the spot

Click to go back

Hunter

Tracker
Anti-fugitive
Passive

Sees enemy footprints on the ground

Abilities
  • Tracer arrow — sticks, reveals enemies in radius
  • Net — slow + disables dash/flash 3s
Click to see kit

Hunter

Tracker
"Your last footprint ends here."
Ultimate

Hunt — sees all enemy footprints + speed for 10s

Click to go back
Mechanics

Built around the maze.

Procedural maze

Vast layout, freshly generated every match. No memorized lanes — only sound and instinct.

Alien jungle

Crawlers near base, camps deeper in, a boss in the center. Farm shapes the fight.

Day & night cycle

Aliens sleep on walls during the day. At night, the whole maze wakes up.

Summoner spells

Flash, Teleport, Invisibility — pick two before each match. The same as the rest of your kit.

Weapon mastery

Each weapon has 4 upgrade tiers. Kills with it stack a passive damage bonus.

Base gates

Anti-rush shield. Allies pass through, enemies break them down. Late-game decides.

Audio-driven

Recall is audible. Footsteps reveal you. Headshots play their own tick. Sound is gameplay.

Destructible walls

Some walls give way to explosives. Breaker can carve new corridors mid-fight.

Get the launcher

Closed alpha is live.

Grab the desktop launcher to play. Builds are unsigned for the alpha — right-click → Open on Mac, "More info → Run anyway" on Windows the first time. Auto-updates after that.

Hosted on Cloudflare R2 · ~50 MB launcher, full client patched on first run · No account needed before download.

Get in touch

Got something to say?
We're listening.

Bug reports, feature ideas, alpha access requests, press inquiries — drop us a line. We're a tiny team, so don't expect Bethesda response times. We do read everything.

Email us contact@mazelegends.fr Join the Discord Coming soon