Walls that swallow the sky.
A vast labyrinth, freshly generated at the start of every match. Corridors, dead ends, alcoves, base gates, a boss arena dead centre. You don't memorise this map — you read sound, sightlines, and your team's intel in real time.
- Day and night cycle changes how the maze breathes
- Some walls are destructible — corridors aren't fixed
- Bases sit at the corners; the rest is unwritten